9. Acts and Game Progression
The game progresses through three Acts and some cards have timing restrictions indicating which Act the card can be played. The timing restriction can be found on the right side of the type line of the card, indicated by Roman numerals. For example, if a card has (II, III), that indicates the card may only be played during Acts II and III.
9.1 Act I --- The Foundation#
The setup phase. Players establish Homeworlds, deploy starter Characters, and build economic and territorial position.
9.2 Act II --- The Schism#
The middle game. Conflicts erupt and escalate.
9.3 Act III --- The Reckoning#
The climax. Decisive plays and resolution.
9.4 Story Points and Act Transitions#
Story Points (SP) drive the transitions between Acts. Each Act ends when any player has accumulated 3 or more Story Points.
At the end of each Act:
- Players place any completed Storyline cards they control into their Depleted Pile.
- The player who lost the Act, adds 10C to their Treasury.
- If the winning player has more currency in their Treasury than their Homeworld's starting Treasury value, their Treasury value resets to the their Homeworld's starting Treasury value.
- All remaining cards in play stay in play.
- Players shuffle their hands into their decks.
- Players may add (or remove cards) from their deck using their sideboard (if they have one). The sideboard cannot have more cards than the number it contained at the beginning of the game.
- Players reshuffle their decks.
- Players draw 7 new cards. The winning player must keep their hand, the losing player may follow mulligan rules.
- Losing player determines who plays first.
- All other states of the game remain unchanged.
Act transitions are triggered when any player reaches the threshold and are irreversible (§3.3). Once the Act III threshold is reached, the game ends regardless of subsequent SP changes.
9.6 Visibility#
Story Points are public.
9.7 Sideboard#
Sideboards may contain up to 15 cards and players do not have to have a sideboard:
- All cards in the sideboard must be legal (ex. the board cannot contain cards from factions that player cannot legally play).
- A player can add as many cards as they want to their deck from their sideboard, but they cannot sideboard out more cards than the number of cards the sideboard contained at the beginning of the game.