Astris

Rules

21. R7 Rules Clarifications

These resolve or supersede the relevant Open Questions in §20.

21.1 Infiltration and Homeworlds#

Intruder movement (§14.10) and the infiltration keywords (§18.29) include opposing Homeworlds as valid occupiable destinations. The §14.10 rules for units on a card they do not control (Vote/Income suppression, co-located combat, garrisoning, etc.) apply to an occupied Homeworld exactly as to a Surface Location. Occupying a Prime Homeworld does not capture it; a Homeworld is captured only as any Location is, once Contested (§14.11). This enables infiltration objectives that complete when a Character occupies an opposing Homeworld.

21.2 Allegiance-Prefix Grammar#

Ship names carry an allegiance prefix: Galatic Union vessels use GUAS ("Galatic Union ...Ship"); a vessel that defects to the Concord uses FMS ("Free Mind Ship"). This parallels the Hegemony's IHN → Emberate secession grammar (§18.39). Galatic Union Maneuver prefixes (GU / GUA / GUJ / GUJA / Union) are bureaucratic flavor — GU = Galatic Union, GUA = ...Assembly, GUJ = ...Joint, GUJA = ...Joint Assembly — and the trailing resolution numbers let a later card reuse a name with a new number for a functional variant.