2. The Pallatrium and Factions
Each player controls one of five sovereignties, referred to collectively as the Pallatrium:
- The Kingdom of Pallaas Veen (The Royals) — Homeworld: Tymeer
- The Astris Hegemony (The Zealots) — Homeworld: Kam Miinus
- The Federated Republic of Nova Teer (The Republic) — Homeworld: Nova Terra
- The Galatic Union (The Union) — Homeworld: Viridis. ('Galatic' is the canonical in-fiction spelling, not 'Galactic.')
- The Hegrin Lansid Moolar Corporation (The Corporates) — Homeworld: Oceana
Each faction is represented by a Homeworld card, and only one Homeworld of each kind may be in play at one time. No two players in a single game may field the same Homeworld.
2.1 Faction Profiles#
Each faction has canonically preferred Galactic Factor zones, starting Treasury, and a leadership flavor designation (note Patriarchy or Matriarchy are used only for flavor and high-rank Character design — no mechanical effect).
| Faction | GOVT | RLGN | FRNP | ECO | Treas. | Leadership |
|---|---|---|---|---|---|---|
| Astris Hegemony | -3 | -4 | -2 | -2 | 14 | Patriarchy |
| Federated Republic | +4 | +3 | +3 | 0 | 14 | Patriarchy |
| HLM Corporation | -3 | 0 | +3 | +4 | 18 | Matriarchy |
| Pallaas Veen | -4 | -2 | -2 | -3 | 16 | Patriarchy |
| Galatic Union | +4 | 0 | +4 | -2 | 14 | Matriarchy |
Homeworld cards display preferred zones using flavor labels (Faith-based, Conservative, Imperialism, Command, etc.); the rules-canonical names from §5 are used in actual gameplay references.
Below are the reference labels for each faction:
| Faction | Government | Religious Policy | Foreign Policy | Economy |
|---|---|---|---|---|
| Astris Hegemony | Conservative | Faith-based | Imperialism | Command |
| Federated Republic | Progressive | Secular | Internationalism | Mixed |
| HLM Corporation | Conservative | Freedom | Internationalism | Market |
| Pallaas Veen | Conservative | Faith-based | Imperialism | Command |
| Galatic Union | Progressive | Freedom | Internationalism | Mixed |
2.2 Alliance Structure#
Alliances are circular and lore-driven, not derived from shared GF preferences. Each faction has two neighbors (allies) and two non-neighbors (enemies):
Pallaas Veen → Hegemony → HLM → Republic → Galatic Union → Pallaas Veen (wraps)
| Sovereignty | Allies | Enemies |
|---|---|---|
| Astris Hegemony | Pallaas Veen, HLM Corporation | The Republic, Galatic Union |
| Kingdom of Pallaas Veen | Astris Hegemony, Galatic Union | The Republic, HLM Corporation |
| Galatic Union | Pallaas Veen, The Republic | Astris Hegemony, HLM Corporation |
| The Republic | Galatic Union, HLM Corporation | Astris Hegemony, Pallaas Veen |
| HLM Corporation | The Republic, Astris Hegemony | Pallaas Veen, Galatic Union |
Some alliance pairings are ideologically natural (Hegemony–Pallaas Veen, Republic–Galatic Union); others are lore-grounded political compromises (Republic–HLM trade dependency, HLM–Hegemony pragmatic contracts, Pallaas Veen–Galatic Union ancient pact).