Astris

Rules

2. The Pallatrium and Factions

Each player controls one of five sovereignties, referred to collectively as the Pallatrium:

  • The Kingdom of Pallaas Veen (The Royals) — Homeworld: Tymeer
  • The Astris Hegemony (The Zealots) — Homeworld: Kam Miinus
  • The Federated Republic of Nova Teer (The Republic) — Homeworld: Nova Terra
  • The Galatic Union (The Union) — Homeworld: Viridis. ('Galatic' is the canonical in-fiction spelling, not 'Galactic.')
  • The Hegrin Lansid Moolar Corporation (The Corporates) — Homeworld: Oceana

Each faction is represented by a Homeworld card, and only one Homeworld of each kind may be in play at one time. No two players in a single game may field the same Homeworld.

2.1 Faction Profiles#

Each faction has canonically preferred Galactic Factor zones, starting Treasury, and a leadership flavor designation (note Patriarchy or Matriarchy are used only for flavor and high-rank Character design — no mechanical effect).

FactionGOVTRLGNFRNPECOTreas.Leadership
Astris Hegemony-3-4-2-214Patriarchy
Federated Republic+4+3+3014Patriarchy
HLM Corporation-30+3+418Matriarchy
Pallaas Veen-4-2-2-316Patriarchy
Galatic Union+40+4-214Matriarchy

Homeworld cards display preferred zones using flavor labels (Faith-based, Conservative, Imperialism, Command, etc.); the rules-canonical names from §5 are used in actual gameplay references.

Below are the reference labels for each faction:

FactionGovernmentReligious PolicyForeign PolicyEconomy
Astris HegemonyConservativeFaith-basedImperialismCommand
Federated RepublicProgressiveSecularInternationalismMixed
HLM CorporationConservativeFreedomInternationalismMarket
Pallaas VeenConservativeFaith-basedImperialismCommand
Galatic UnionProgressiveFreedomInternationalismMixed

2.2 Alliance Structure#

Alliances are circular and lore-driven, not derived from shared GF preferences. Each faction has two neighbors (allies) and two non-neighbors (enemies):

Pallaas Veen → Hegemony → HLM → Republic → Galatic Union → Pallaas Veen (wraps)

SovereigntyAlliesEnemies
Astris HegemonyPallaas Veen, HLM CorporationThe Republic, Galatic Union
Kingdom of Pallaas VeenAstris Hegemony, Galatic UnionThe Republic, HLM Corporation
Galatic UnionPallaas Veen, The RepublicAstris Hegemony, HLM Corporation
The RepublicGalatic Union, HLM CorporationAstris Hegemony, Pallaas Veen
HLM CorporationThe Republic, Astris HegemonyPallaas Veen, Galatic Union

Some alliance pairings are ideologically natural (Hegemony–Pallaas Veen, Republic–Galatic Union); others are lore-grounded political compromises (Republic–HLM trade dependency, HLM–Hegemony pragmatic contracts, Pallaas Veen–Galatic Union ancient pact).