13. Card Flips
There are many conditions where a card can flip from its Prime (front) face to its Reverse (rear) face and vice versa. Those conditions include the card being destroyed or a keyword or ability that causes the card to flip. When a card does flip, the following is true:
- For Characters:
- Any Character Points on the Character are removed at flip. The controller then places a number of Character Points on the Character equal to their starting CP total.
- All other counters remain except Liberation counters.
- For Spacecraft:
- Any Characters or Ground Units remain deployed to the Spacecraft as long as the flip side can legally have Characters or Ground Units deployed to it. In the case where there are more Characters or Ground Units deployed to a flipped Spacecraft (Ex. A Spacecraft flipping to a One Seater Fighter), the controller must select the legal target the remains, and any remaining Characters are redeployed to a Location of their controller's choice and any Ground Units are destroyed unless they have the Escape Pod ability.
- All counters remain except Liberation counters.
- For Locations:
- Any Characters or Ground Units that are deployed remain deployed there.
- All counters remain except Liberation counters.
- For all card types:
- Any attached Devices remain attached.
- Any Storylines become unbound.