Astris

All cards

The Permanent Emergency

Universal · Connection, Knowledge Storyline · XX-STY-026

Acts I, II, III
The Permanent Emergency card

The Permanent Emergency

Connection, Knowledge Storyline

Cost
2

1 End: FRNP is (+2) or greater, Foreshadow 2. Skip: Pay 5CUR.

2 End: GOVT is (+3) or higher. Draw a card, +1SP.

3 Skip: Pay 3CUR.

End: GOVT is (+4), flip this card. +1SP.

Foreshadow
Drives
Connection, Knowledge
Acts
I, II, III
The War That Feeds Itself card

The War That Feeds Itself

Completed Completed Storyline

Income
4CUR

FRNP cannot move towards (0).

Pay 6CUR: Destroy this card. Any player may play this ability.