Astris

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The Emergency That Never Ends

Universal · Storyline · XX-STY-055

Acts I, II, III
The Emergency That Never Ends card

The Emergency That Never Ends

Storyline

Cost
4

Restriction

Bind. Once each turn, during your Action Phase, if 2 or more Locations you control have Secession counters, you may place a Story counter on this card. If this card has 3 Story counters, Fall the Bound.

1 Static: At the beginning of each opponent's turn, that opponent places a Secession counter on a Prime non-Homeworld Location you control. When a Location has 3 Secession counters, it secedes: remove them and flip it to its Contested face. If a Character you control occupies a Location, remove all Secession counters from it.

End: You own 1 or more Contested non-Homeworld Locations.

2 Static: Chapter 1 effects continue. At the beginning of each of their turns, opponents place 2 Secession counters instead of 1, on different Locations.

End: You own 2 or more Contested non-Homeworld Locations.

3 Static: Chapter 2 effects continue. A Location secedes at 2 Secession counters instead of 3.

End: You own 3 or more Contested non-Homeworld Locations. The opponent who placed the last Secession counter gains 3SP.

Bind
Drives
Connection, Power
Acts
I, II, III
The Unbroken Ring card

The Unbroken Ring

Reversal Storyline

Redeem

Static: At the beginning of each opponent's turn, that opponent places a Secession counter on a Prime non-Homeworld Location you control. When a Location has 3 Secession counters, it secedes: remove them, flip it to its Contested face and place a Story counter on this card. Once each turn, during your Action Phase, if the Bound is readied and occupies your Homeworld or an active Convocate Seat you control, you may activate it to remove a Story counter from this card.

End: This card has no Story counters. Flip the Bound to its Prime face. Gain +2SP.

Sacrifice

Static: At the beginning of each opponent's turn, that opponent places a Secession counter on each of up to 2 Prime non-Homeworld Locations you control. During your Action Phase, the Bound may pay 2CP to remove all Secession counters from a Location in its Band.

End: At the end of your turn, no Location you control has a Secession counter and you own no Contested non-Homeworld Locations. Destroy the Bound. Gain +2SP.

Conviction

Static: At the beginning of each opponent's turn, that opponent places a Secession counter on a Prime non-Homeworld Location you control. When a Location has 2 Secession counters, it secedes: remove them and flip it to its Contested face.

End: At the beginning of your turn, you control 3 or more non-Homeworld Locations and a Character you control occupies each of them. Gain +2SP.