Astris

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A Mind That Can Be Made to Believe

Universal · Storyline · XX-STY-054

Acts I, II, III
A Mind That Can Be Made to Believe card

A Mind That Can Be Made to Believe

Storyline

Cost
4

Restriction

Bind. Create three Union Syntient Ground Unit Drones called "Vessel" with "DEF 1, RK 2, VOX 1, Noncombatant, Work Visa" and deploy them to any Locations you control. When a Vessel leaves the Map, reveal its marker. If it is the Mind marker, Fall the Bound.

1 Secretly place a face-down Mind marker on one Vessel and a face-down Echo marker on each other Vessel. Only you may look at them.

Static: At the beginning of your Admin Phase, you may secretly exchange the markers on two Vessels you control, and Vessels you control may Move 1 until end of turn.

End: A Vessel you control occupies a Position an opponent controls.

2 Static: Chapter 1 effects continue. In addition, during your Admin Phase, you may remove one Liberation counter from any Vessel you control and place it on the Bound.

End: A Vessel you control occupies a Surface Location an opponent controls.

3 Static: Vessels you control may Move 1.

End: At the beginning of your turn, if a Vessel you control occupies a Planetary Location an opponent controls, you may reveal its marker. If it is the Mind marker, gain 3SP.

Bind
Drives
Liberation, Connection
Acts
I, II, III
Made to Believe card

Made to Believe

Reversal Storyline

Redeem

Static: When defending against a Liberation that targets the Bound, add 1 Vox to your Resource Pool for each Vessel you control.

End: A Liberation an opponent declared would destroy the Bound. Instead, flip the Bound to its Prime face. That opponent gains 2SP.

Sacrifice

Static: The Bound can occupy only Locations. Locations the Bound occupies gain +1 DEF for each Vessel you control.

End: A card an opponent controls destroys a Location the Bound occupies. Destroy the Bound. That opponent gains 2SP.

Conviction

Static: The Bound gains +1 DEF for each Vessel that shares its Position.

End: A card an opponent controls would destroy the Bound in combat. Instead, that opponent gains control of the Bound. That opponent gains 2SP.