Astris

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The Show Trial

Universal · Storyline · XX-STY-053

Acts I, II, III
The Show Trial card

The Show Trial

Storyline

Cost
4

Restriction

Bind. Move the Bound to the next opponent's Homeworld. While the Bound occupies a Location an opponent controls it is Detained. If the Bound occupies a Location you control, Fall the Bound.

1 Static: Liberation counters that would be placed on the Bound are placed on this card as Story counters instead. The Bound gains +2 RK. At the beginning of your turn, if you have political control, you may move the Bound to any Position in an adjacent Band, even one an opponent controls.

End: This card has 2 Story counters.

2 Static: Chapter 1 effects continue. During your Action Phase, if a Character you control is in a Band adjacent to the Bound, you may move the Bound to that Character's Position.

End: This card has 3 Story counters.

3 Static: Chapter 2 effects continue.

End: This card has 5 Story counters on it. The opponent who placed the last Story counter gains 3SP.

BindDetained
Drives
Justice, Liberation
Acts
I, II, III
The Long Way Home card

The Long Way Home

Reversal Storyline

Redeem

Static: Characters opponents control gain +1 ATK while they are in the Bound's Band. During your Action Phase, the Bound may move 1.

End: At the beginning of your turn, the Bound occupies your Homeworld. Flip the Bound to its Prime face. Gain +2SP.

Sacrifice

Static: Locations opponents control gain +2 DEF. During your Action Phase, the Bound may move 1.

End: You capture a Location an opponent owns while the Bound occupies it. Destroy the Bound. Gain +2SP.

Conviction

Static: Each opponent's standing Vote is increased by 1. During your Action Phase, the Bound may move 1.

End: At the beginning of your turn, you have political control and the Bound occupies your Homeworld or an active Convocate Seat you control. Gain +2SP.